What is the goal
of Using Positive Reinforcement for Teaching and Managing Student Behavior?
The goal is to provide a conceptual framework for designing and integrating
positive reinforcement into a proactive management plan that is integrated
into daily instruction.
What is positive reinforcement?
Positive reinforcement refers to the situation when a teacher presents
a positive consequence (e.g. Sasha, thank you for closing the door quietly
and not disturbing the class) to increase in the probability that the behavior
(i.e., closing the door quietly) will increase in the future.
Why is reinforcement important?
Reinforcement of student performance is a major management activity. How
reinforcement techniques are used will, in a large measure, determine the
success of the instructional management program. When teachers are primarily
positive in their interactions with students, the stage is set for increased
academic achievement and improved student conduct.
How does one use reinforcement
and positive feedback in the classroom? So that your reinforcement
procedures are effective, it is recommended that you follow seven guidelines
when reinforcing and giving students positive feedback about their performance.
Guideline #1. Be specific
and detailed when providing students any type of positive reinforcement.
Be sure to specifically tell the student what he or she did to earn the
reinforcer and why their positive behavior was important. For example,
instead of just saying “Excellent job, John.” you should say “John, excellent
job on lining up quietly.”
Guideline #2. Reinforcement
should be contingent on specific student behaviors. Your reinforcement
should be delivered immediately following the occurrence of the social
or academic skill that you are trying to teach or maintain. There are three
learning situations when using contingent positive reinforcement for decreasing
the probability of disruptive behavior during class. These learning situations
are (a) when a student is learning a new academic skill or important
social behavior, (b) when the new academic or social skill will require
a lot of effort from the student, and (c) when learning an academic or
social skill that is important to the student
Guideline #3. The
reinforcer you select should be age appropriate for the student. For example,
when praising students, use vocabulary that is appropriate to the age and
the ability of the student. Listed below are several examples of age appropriate
reinforcing activities for many students.
Guideline #4. Use
positive reinforcement frequently and intensively when students are learning
new and difficult skills. For example, JC is trying to learn math multiplication
facts for the first time and math is JC’s most difficult subject. Because
of the difficulty of math for JC, he is more likely to cause behavior problems
during the multiplication activity. To proactively increase JC’s learning
success and increase his motivation, you should reinforce in a lively fashion
all of his correct multiplication responses during the first few lessons.
Guideline #5. If it
is possible, position yourself reasonably close to the student before you
deliver the positive reinforcer. Being close to the student will increase
the effectiveness of your positive reinforcement. For example, if a student
is working quietly and independently on a difficult assignment, walk up
to the student and quietly tell her. “Tasha, your hard work on this assignment
is going to pay off in a good grade! Keep it up!”
Guideline #6.
Use different types of positive reinforcement. There are three separate
categories from which a teacher can select positive reinforcers. Tangible
reinforcers include any physical object that is given to students as a
reward for good behavior. Social reinforcers involve interactions between
two or more people. If the student finds the attention from interactions
rewarding, teacher-student interactions are likely to increase the occurrence
of the behaviors they follow. Activity reinforcers are activities that
children are allowed to do as a reward for appropriate behavior. There
are two types of activity reinforcers, nonacademic and academic. Nonacademic
reinforcers include using a tape recorder, listening to a record, playing
a nonacademic board game, and so forth. Academic activities that serve
as reinforcers are those that involve learning.
Guideline #7.
Establish your reinforcement plan by following three steps.
Step 1:
Develop a comprehensive list of potential academic and nonacademic reinforcers.
Teachers should have a comprehensive list of social, activity, and tangible
reinforcers. Because reinforcers are defined only by their effect
upon behavior, it is possible for even learning activities to motivate
students. Because of the diverse backgrounds of students, their disparate
learning abilities and their different reinforcement and learning histories,
teachers must have at their disposal a diverse set of reinforcers to meet
the individual needs of students. To accommodate these differences
among students, it is important to develop an extensive set of potential
reinforcers as part of their instructional classroom management planning.
Many teachers suggest using learning activities as reinforcers whenever
students find them motivating. as these activities increase
the time the studentsare engaged in appropriate academic activities.
Step 2: Consider the
type of activity when selecting a reinforcer. During the school day, students
are generally engaged in one of three activities: teacher directed instruction,
independent academic activities, and social activities (e.g., collaborative
or cooperative groups). Use the most powerful incentives during instructional
activities. Because the potential for disruption is the greatest during
instruction, students need frequent encouragement. When students
are engaged in social activities (e.g., recess), less powerful reinforcers,
such as praise, can maintain appropriate behavior.
Step 3: Restructure
reinforcement as students become motivated and skillful. If the same
reinforcer is used continuously during an instructional unit, the effectiveness
of that reinforcer will decrease and have little impact on the performance
of the students. When planning what reinforcers to use during instruction,
the time of the school year should be considered. For example, tangible
reinforcers (e.g., tokens, candy), are best utilized at the beginning of
the school year, preferably during the first 2-3 weeks, while less obtrusive
social reinforcers (e.g., eye contact from the teacher) are most effective
from midyear to the end of the school year. Also, the schedule, intensity,
and timing of reinforcement can be altered as the skill levels of the students
increase.
Resources
Kameenui, E. & Darch,
C. (1995). Instructional classroom management: A proactive approach to
Behavior management. Longman, New York.
Martin, G. & Pear, J.
(1996). Behavior modification: What it is and how to do it. Prentice Hall,
Upper Saddle River, New Jersey.